Getting an Image on the Screen. Last Updated 3/18/ Now that you’ve. Extension Libraries and Loading Other Image Formats. Make levels with tiling engines in SDL 2.

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Lesson 33 File Reading and Writing. These two buffers are the front and back buffer.

Lesson 10 Color Keying. Somebody pointed you to this site and you’ve been playing around with the tutorials. Lesson 02 Getting an Image on the Screen.

Is lazy foo an okay resource to learn SDL? : learnprogramming

I’ll get the other ones up ASAP. SDL is more likely to stay maintained since it’s supported by companies like Valve.

This article is here to give you an idea where to go to help you out on your journey. This means you want your code to be in neat chunks that are each easy to debug and reuse. Lesson 01 Hello SDL. Download the media and source code for this tutorial here.


An SDL surface is just an image data type that contains the pixels of an image along with all data needed to render it. Here we’ll using SDL 2. Read our FAQ page and search old posts before asking your question. Do not ask for or post links to pirated or illegal material. I may add more content in the future but for now I am focusing on maintaining the website. We’ll make our controller rumble when a button is pressed. And guys, most of these issue I was e-mailed about had nothing to do with the site itself.


A major issue in multithreaded applications is that you need to make sure that they don’t try to access the same data at the same time. To put a game together you need problem solving skills and that’s something you learn through experience. Here will get the current states of the keyboard using get states. You’re probably wondering why it took so long to get through all these bugs. It should have been obvious I don’t really have all that much time to dedicate to the site anymore. Here’s a new data type called an SDL Surface.

Here is our tile class with a constructor that defines position and type, a renderer that uses a camera, and some accessors to get the tile’s type and collision box.

Typically, your working directory is the directory where your executable is at but some programs like Visual Studio change the working directory to where the vcxproj file is located. That’s pretty much what I did. A big new feature in SDL 2. After all the tiles are loaded we set the clip rectangles for the tile sprites.

Again I’d like to thank the donors because they’re the ones that help take care of hosting for the site. The Android Studio Windows set up tutorial is now up!


I followed lazy foo’s tutorials following another approach, I just went and coded a pong clone and just went there when I had any doubt, after pong I went snake, etc Another new feature for SDL 2. And a mistake in the design is much more costly the larger the project is.

Mutexes and conditions are yet another way to synchronize threads. Lesson 35 Window Events. Be sure to include your education and years of experience to provide some context. See when you draw to the screen, you are not typically drawing to the image on the screen you see.

If we only had a front buffer, we would be able to see the frame as things are being drawn to it which means we would see unfinished frames. Lesson 41 Bitmap Fonts.

I am sure many of you heard how grueling the game industry can be. There are those out there that try to help out by reporting bugs on the site. Lesson 18 Key States.