HARLEQUINS CODEX PDF

May 14, In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. May 16, Codex: Harlequins lets you transform the servants of Cegorach into one of Warhammer 40,’s most unusual forces with a range of powerful. May 26, Is the new Harlequins codex what we expected? Come see our rules breakdown on these crafty Aeldari with some ideas on how they will they.

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Possibly out and out the best of coddex three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own. It’s no longer a terrible unit, but it faces some pretty stiff competition in an elite army. It’s a Tax, but all three harleuqins are in a good spot now.

General Movement Psychic 7th Fortifications.

They must now be pure Craftworlds, Drukhari or Harlequins detachments only. Know what you’re likely to be facing and build your Harlequins accordingly.

This is the current Edition’s Eldar Harlequins tactics. The Kiss hits at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates vodex to fighting characters.

His sword hits harder than the kiss and has a leadership debuff and at A 5 6 with the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks codfx reroll codeex wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes.

In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges.

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Use your Dark Reapers to nuke some squishy back-line unit, then have the Yncarne teleport behind enemy lines to hit’ em where it hurts! Ynnari [ edit ] The Visarch: The kiss was never the best weapon in any scenario, even against multi-wound terminators. This mainly stems from the fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports.

Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective.

Warhammer 40,000/Tactics/Eldar Harlequins(8E)

No longer a mandatory tax, so now the real question is are they worth taking? The embrace came second overall. Harlequins are massively improved from 7th in almost every way. GW has to sell that box set I guess.

Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan

The high AP makes it better against high armour saves, but not invulnerable saves. This page was last modified on 26 Decemberat As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding letting something react.

Effectively, Ynnari Harlequins are more destructive, but regular Harlequins are more likely to make it into close combat in the first place. You can freely mix and match within a single unit – no target exists for which this is better than a loadout designed for that target, so this is inferior to specializing your units and sending them against the targets they’re good against, but on the other hand, a mixed unit of Embraces and Caresses will do reasonably well against whatever your opponent throws at you.

If that in itself doesn’t seem like much, the Yncarne is a flying monstrous character that can cast two of the three Revenant Discipline powers. They’re extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks.

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The following is very true if you’re being sensible and only taking the one Ynnari detachment, but if you do go for a full three Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s not a strong supportive choice like Yvraine or the absolute murder the Yncarne can be. You have been bringing those absurdly cheap Warlocks to accompany her, right?

In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army.

Soulbursts now cannot be triggered on your opponent’s turn, and only one of each particular action coxex be performed on your turn.

The linchpin of any Ynnari detachment, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Harleqquins basically a Force Axe stat-wise. With 6 attacks, 7 with the relevant Warlord Trait, whatever it is hitting is dying.

While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or foe is killed, so long as it is at least 1″ away harlequina enemy units. Remember that you still need to to take the following codx in a separate Detachment should you wish to use them: This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc although it can’t charge when it Deep Strikes and can give it a terrifying threat radius.

It can find some use fighting T4 multi-wound models such as Primaris – remember that the average of 1d3 damage is 2, not 1.