Keep on the Shadowfell is a Dungeons & Dragons adventure designed for characters of levels It includes three double-sided poster maps suitable for use with D&D miniatures, [Collapse] Dungeons & Dragons 4th edition products edit. best), an adventure (such as Keep on the Shadowfell), and dice. D&D 4th Edition Final Development Strike Team. Mike Mearls and Bruce. Hello everyone. I’m planning to run a campaign using keep on the shadowfell. I have 4 PC and was wondering whether I would have to scale.

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At what point have these people decided that everything kicking around in their head and the world is enough! There is quiet a lot of advice out there on how to improve the adventure, in terms of story and encounter design.

At least based on the Char Sheet scan I saw online. You may instead want to branch out into making up your own games. In fact, I predict that a group of well designed characters handled by a group of players used to teamwork and cooperation will be extremely efficient during combat encounters… Luckily or unluckily DMs with good deck encounter building skills will be able to create fiendish encounters whose synergistic powers will be quite a match to brilliant players.

After reading your review, I see that the thing I had the greatest problem tbe in 3. If I remember correctly, they would be superseded by the material at the first link I mentioned. And, a side note about minis: Bens last blog post.

I’m looking for hi-res jpgs or something of the outdoor encounter maps. Kalarel plans to reopen the Shadow Rift to connect the material world to Orcus’s temple in the Shadowfell. Sometimes I attempt to use my jerk powers for good!

Each character comes with a short descriptive text that can act as a primer to a personality. I agree the rogue seems to have a lot of neat abilities.

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Before providing all the useful information, it’s important to note that Keep on the Shadowfell is not a great adventure by itself. Hey, five steps for the M: Cordell and Mike Mearls and was first published in May Views Read Edit View history. The adventure, written by Mike Mearls and Bruce R. Hmm, no TPK’s here but we also had a large-ish party 5 to start and a 6th joined us around level 3.

Sign up or log in Sign up using Google. Although I confess that this would imply a group designing characters together… which I doubt will happen unless said group is facing an adverserial DM.

Aside from the online versions of Dragon and Dungeon magazines, DDI will also have the Rules Database, an online searchable rules index. These remain very useful as you have all the necessary information to conduct the in a two page spread 3 pages for the Grand Finale.

If so, how did it seem they would play out?

There was something about gaining a bunch of HP back when you roll d&dd 20 on your death save maybe you use a healing surge in 4E? I can definitively see a basic game box set with this adventure in it… Reverend Mike: Beyond the keep itself, there is room for some side-treks.

I ended up making use of the H1-H3 Orcus Conversion you listed, of all of the fixes I read about this one was the simplest to incorporate and most importantly it fixed a lot of the issues I d& with the module.

I foresee a number of Rogues dipping into Wizard for Invisibility, for instance. In 4e, it will be a party against one creature per 4ee member usually. And honestly, I had no idea it was considered “broken” before this question. There is one surprise round based on what PC flubs a perception roll vs a set number which may be a take 10 equivalent and a later one where PCs play vs monster perception.

In these, roleplaying and descriptive tips are suggested to give life to the adventure. Dragon and Dungeon are just icing.


Keep on the Shadowfell – Wikipedia

Physical Characteristics The product is made of 2 non-glossy magazine-paper booklets: As such, we should have little to worry about when the powers all belong to the same class, at least with 1st party WotC books. I hope they release a printable template, so we can fill in our own powers.

Other discussion Here is a thread talking about changes and edits. From these very summarized rules, the biggest changes that jump out at me from 3. I don’t know if our DM increased the encounter difficulty to accommodate or not. If there are two elite creatures, remove one. It felt natural, and fun, to use my powers. Each have numerous options for combat and a list of skills that are explained very succinctly in this booklet and in more details in the other booklet.

4E So you want to run Keep on the Shadowfell

These are purchased separately from the physical books. Understand the adventure was the first for 4e, so its primary purpose was teaching the 4e ruleset. A PC is chosen as lead negotiator. It looks like the combat should be faster.

Dragonlance deities Forgotten Realms deities Greyhawk deities.

Chatty’s Review: D&D 4e’s Keep on the Shadowfell

Eldritch Wizardry Supplement IV: There were four, iirc. This thread at enworld talks about it. In fact, I predict that a group of well designed characters handled by a group of players used to teamwork and cooperation will be extremely efficient during combat encounters…. Just in case you want more encounters, skill challenges, or an optional variety of monsters: Kobold raiders are menacing the Nentir Vale village of Winterhaven.