Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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That sounds way waay too lethal for a game where the players are supposed to care about their characters. Dweredell City Supplement 2: There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle. So we had characters running around with ability scores of 21 out of the box. Anonymous Thtacia 31, at 5: Rich January 5, at 4: The Twin Travails of Thalmain Part 8: Given the rigorous mathematical architecture of 4e, I should hope that DMs and designers will learn to make exploration and general “high weirdness,” as I call it, the high-profile parts of adventure design.

It seems you can’t go ten feet without being jumped by gnolls, minotaurs, or other nasties. The depth of content is fantastic; the quantity itself gives plenty of fuel for a challenging multiple-session adventure, and the detail within shows why Jaquays has a strong positive reputation cavrrns game design.

Overall, I found it to be an impressive accessory. Its all about whether you can make player mapping rewarding or not.

GROGNARDIA: Retrospective: The Caverns of Thracia

Thursday, February 26, Fantasy role-playing game adventures Judges Guild publications. Wednesday, Thtacia 01,8: All swords are intelligent and at least half of them will have their own agendas and be able to communicate.

The odds in combat are pretty supportive of the PCs, so long as some good sense is employed, so the problems of getting lost, solving puzzles or resolving other dilemmas with player skill, and so many other things that give old-school gaming its heady flavor really have a chance to take center stage again.


Combined with wandering monsters, this turns time into a meaningful resource that they have to manage. And treasure is not something that typically comes up. Is anyone else out there familiar with both?

The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in And, of course, the difference is that — in most modern games — survival is not the goal. Cqverns can’t really blame Jaquays for this “The Dungeoneer” shows that he was a hobbyist just like everyone else, he just happened to be way better at it! Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions.

Tuesday, February 24, The table on pg. Monday, March 30,4: I was eventually inspired enough to create my own Egyptian-flavored version of The Caverns of Thracia and, while that dungeon thankfully hasn’t survived, it was an important moment in my education as a budding referee.

I mean, they must have noticed the lethality when they were first playing, right? This module would be a major accomplishment no matter when it was released, and even moreso considering it came out in really the dawn of the “professional era” of the hobby. Instead, they operated as a separate licensee for a half dozen years, putting out numerous gaming supplements.

But the laborious process of cutting the map up into usable chunks was definitely laborious. If you bought a sword, then your character HAD a sword and you could use it to attempt … sword-like things. This could also cause something of an issue with running this module as part of an otherwise-homebrewed campaign, because it’s likely everything else will feel different and not as good as this one module.


The Final Foray Part 6: Rule 0 Fallacies hold little interest for me, eradicating — as they tyracia — all basis for meaningful discussion thraciaa criticism. I’ll also critique Moldvay’s X2 just read it over the holiday.

Guest Review: Caverns of Thracia

Thanks for the link to Alt Text. A cheap dagger will do just fine. This page was last edited on 23 Aprilat It mentions that some unique monsters are to be found within all the better to surprise players who think they know everything! This is a style of dungeon design that we just don’t see anymore and that’s a pity, because I think gamers are missing out on the unique pleasures of exploration that can only come when the dungeon environment itself is as much of a challenge as the monsters, tricks, and traps contained within it.

The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. I like tactics but not to that depth.

The Alexandrian » OD&D in the Caverns of Thracia

Thanks for the outstanding review! Meaning if he drew “turns left” instead of “turns cavens the map would be screwed up and if the group tried to backtrack they’d be lost. Then there was … The Incident. A lot of these other publishers did not get as wide a distribution for their books, so I never really found them.

My player’s reactions have been very positive toward this dungeon. By using this site, you agree to the Terms of Use and Privacy Policy. Never mind, I guess. Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background.