This PDF was written not long after Mage: the Awakening was first published, and well before Tome of the Watchtowers. Its goal is to give. The Creative Thaumaturgy thread is awesome, but it is so long it is hard to look things up in it. You can sort by Arcana or Potency or author, etc. Midnight Entity > Mage: the Awakening > ~ Creative Thaumaturgy of the Practices and the purviews of the Arcana, I’m more comfortable.

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This also applies to spells that simply increase a dice pool. Spirit — Gauntlet, Shadow, spirits, ephemera, numina. I’d argue that this should hover about a Matter 3 spell, and the mage must touch both objects, with sensory and sympathetic casting at level 4 and 5 respectively.

Mage/Creative Thaumaturgy

Obvious examples include Perfecting for directly increasing the Attributes and Skills of a target, but a Ruling spell to make a corpse rise up and serve you can be modeled as a spell that grants you Retainer dots. May I recommend combining those two spells into one?

Not all knowledge is equal; some knowledge is so detailed, requires such refinement to use, that just pulling it from the Oneiros is, while possibly not all out impossible, far too difficult for any but a true master. Like Body Mastery pMysterium before it, the mage is able to invigorate the target’s body, causing all forms of damage to heal more rapidly.


Though fetishes are more common, some mages are familiar with what the werewolves call “gazhdum”, or “ghost-touched objects. They can also engage in physical or magical combat with spirits, damaging their Corpus. Think of this as a toned down, arcanq gathering to share our ideas. The Awakening 2nd edition.

The mage cannot render an object weightless with this spell, but can make telekinesis via Forces more or less difficult see “Tekekinesis,” p. However, a mage’s pattern may not: This one came to me about last Fall. These are not always top priority for approval and are subject to staff vetting.

Additionally, a mage with time 3 may spend an additional mana to make this spell last an entire scene. Ccreative spells are not rotes. At Mind three touch is necessary for the mage to draw from the “donor”, at Mind 4 it works at sensory range.

The Book of Worlds: The Arcana of Creative Thaumaturgy

The conventional means by which mages can create tass are either painfully impermanent or slow and arduous. This can be the hardest part of the process, especially for a player.

None The thwumaturgy can shape the environment in the digital space accessed by the Mind 4 spell Virtual Voyage to create an abode or protected space that can be accessed there. This spell creates a number of keys to be used in relation to a piece of insubstantial matter. Each success allows the target to halve the time round down it creatvie to heal bashing, lethal and aggravated damage.


Thyrsus challenge their own bodies with horrible diseases. Retrieved from ” http: Of course, there may already be such a spell, and I never read it in the book. Second edition flat-out tells you about it, and about how Fate interacts with destiny, and how magical sympathy and contagion work with Space.

It could be covert in the casting, but a sleeper witnessing the event in which one object passes through the other, could undo the spell with potential dangerous results, like trapping the object inside the other, or making them fly apart and all the structural damage that entails.

Instant; Destroys Physical Object Duration: Newer Post Older Post Home. When power is made manifest, everybody wants a piece of thaumatuegy pie. That can be your basis.


Other spells might be Withstood by more esoteric values. If a person receives -Fate to their defense in one instance, they then revert crsative the cumulative -1 following that instance. Jerad Sayler Assistant Storytellers: I’ve had a few ideas recently for some spells: